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The
Internet Customer Experience is King
November 3, 2003
We've all been
there, searching the Internet counterpart of a favorite brick and
mortar store, hoping to find a satisfactory shopping experience
without the parking hassles. We surf in search of that perfect white
shirt, a specific model of cordless drill, that exclusive handbag
on sale, only to give up and scream, "Why can't I just find
what I want?"
How can online
shopping become such a frustrating goose chase when millions of
dollars are committed to marketing plans and concepts, advertising
campaigns and website design? What is it about the e-commerce experience
that frustrates consumers so completely they will abandon a purchase
and possibly even their brand loyalty along the way?
While website
design may appear to be all about creating individual impressions
or pages that reflect the brand, the crucial, but often overlooked
element of usability -- that satisfying feeling of getting where
you want, when you want, how you want -- can make all the difference
in how a brand is perceived to the coveted Internet shopper. Too
often, corporate marketers give lip service to usability -- they
assume people are inherently fascinated by their company.
Usability is
not about being pretty or cool or slick; usability is ultimately
about sales. Usability has economic value. In the Spring of 2003,
Genex and market researcher Synovate asked a cross-section of 1,100
Internet users, "when making decisions about products you will
purchase, how important is an easy-to-use, well-designed website
to you?" The survey revealed that 65 percent felt that the
quality of the web design in the potential vendor's site was more
important than the quality and price of the product offered. Perhaps
most telling, only 4 percent of those surveyed would be willing
to muddle through a difficult website to find a great price. And
poor design (that is, limited usability) can have a significant
spillover effect: nearly 30 percent of consumers reported that a
poor website would affect their desire to purchase from that vendor
offline.
Designing for usability means reaching into a fourth dimension --
in this case, the customer experience - where the watchwords are
usability, relevance, depth. For every site that misses, a case
can be made that designers took their eyes off the customer experience.
Bearing a greater
likeness to architectural or industrial design than graphic design,
creating a site for usability requires a holistic understanding
of the user experience. Like thinking through a chess strategy,
the best website designers plan several moves ahead, creating each
operational feature with an eye on where the user might go next
and how best to integrate messages in that context.
This concept
has caused no small amount of friction in the web design community.
The very notion supplants the traditional advertising agency vs.
design firm vs. web firm, demanding all factions work under one
integrated, overriding concept, carried out through all mediums
to one end: drawing in and keeping the customer engaged, and invested
in the brand.
Designing for
usability begins by acknowledging that the game has changed irrevocably.
Where consumers once followed a chronological scenario model - moving
through the brand experience in predictable ways to make a purchase
- the old "media funnel" is gone.
Intelligent
site usability recognizes this shift. Designing for usability means
continuously hooking consumers back into the web, and then spinning
them around a central axis to other areas of the business -- a critical
way of reinforcing the brand and offering alternatives, in the event
that the consumer doesn't make a purchase at his or her first stop.
This revolutionary model is a departure from the traditional model
of brand interaction, for consumers and marketers alike.
Neophyte designers,
with their own visions of creative concepts and branding, often
overlook the notion of design as a communication process, not purely
a visual or aesthetic impression. As a result, the brand pays the
price for this shortsighted approach, with customers muddling through,
then bailing out of poorly designed sites that lack flow and usability,
and provide little or no direction. For a site to be successful,
it must be both useful to its audience and usable. If just one of
those criteria exists, you're only half way there.
Admittedly,
designing for overall brand experience, making certain that a site
dovetails with the retail and print environments, and that all elements
work to guide customers -- holistic brand integration, if you will
-- requires a view from 30,000 feet and management willing to direct
all these elements as a whole. That's a tall order, even for a well-integrated
organization, but the risk in not taking that view is rising rapidly.
Cross-media advertising, for example, should be standard operating
procedure.
The bottom line:
Creating a positive, meaningful customer experience for Internet
shoppers could mean saving the brand. In a connected age, site usability
is now a fundamental component of marketing strategy. Customers
who bail out of confusing sites "walk away" without making
a purchase, and probably with a negative impression of the brand.
And they might just go somewhere else - online and off.
Founded in
1995, Genex (www.genex.com) delivers web design and development
services to Fortune 1000 companies seeking high-value, low-risk
strategy, creative, and engineering.
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