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E3:
Excitement,
Expectations, Earning
In an attempt to please the
growing and increasingly sophisticated interactive entertainment
audience, console manufacturers and game developers
pulled out all the stops at this week's Electronic Entertainment
Expo. Price cut disappointments, Sony's new hand held
device, and slicker, more sophisticated standards in
gaming graphics took center stage.
Before
last week's Expo, Sony and Microsoft were expected to
announce a $50 price slash on the Playstation 2 and
XBox systems. The drop turned out to be about $20, sparking
disappointment among game developers who had been hoping
for a more significant console price slash that would
give software sales a boost. The price drop was previously
thought to be a centerpiece of Sony's major announcements
at the Expo, but it didn't even receive mention during
its press conference. The price drop was announced in
a news wire on Tuesday. Microsoft responded by dropping
its XBox console price by only $20, to $179, while Nintendo,
already a lower-priced console, didn't budge from it's
$150 price tag. "Like all publishers, we were looking
for a $50 price cut, but Sony wants to maximize its
revenue," Jeff Lapin told CNN/Money in an interview
at E3. "I am hopeful that by the end of the year
we'll see the $149 price point - but I was disappointed
we didn't see a drop to $149 here."
New
from Larta Research
Electronic
Games Industry
Examines current trends and market conditions
in interactive entertainment, and includes the
latest data, recent announcements by Sony, Nintendo
and Microsoft, and analysts' forecasts for the
future of the industry.
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One
announcement that Sony made last week that caught the
industry by surprise was the introduction of the Sony
Playstation Portable, PSP, which will be going head
to head with Nintendo's Gameboy Advance in the handheld
marketplace. Slated for a late 2004 release, the PSP,
which CEO Ken Kutaragi called "the Walkman of the
21st century," will feature a 4.5-inch 480x272
pixel backlit screen, a rechargeable battery source,
and a new format disc, the Universal Media Disc, which
measures 2.4 inches and packs 1.8 gigabytes of memory.
The industry has anticipated that Sony would compete
with Nintendo in the handheld marketplace for some time,
and the announcement of this new device piqued widespread
interest. The pricing of the unit, and the marketing
strategy behind it, are details that are going to be
watched closely in the next year. Another new mobile
device announcement came from Nokia, which heralded
the Fall 2003 release of the N-Gage, a GSM cell phone
and MP3 player that also functions as a mobile-gaming
device. The company hopes to sell the new device for
around $300. Unlike the Gameboy Advance or the Sony
PSP, the N-Gage's games will mostly be simple, single-player
Java or Brew-based games that can be downloaded or shipped
with the phones, and are limited by bandwidth to 50
KB or 60 KB.
Meanwhile
Microsoft, in many respects, repeated its digital utopia
mantra about XBox, making pronouncements about system
modifications that would enhance its role as the "cornerstone
of the digital entertainment lifestyle." At its
Monday night press conference, MS showed off the expansion
of its XBox Live gaming service, XBox Music Mixer, which
will ship for $40 in time for the holiday shopping season.
"What if you could use XBox to mix your favorite
music and digital photos, bring the experience into
the living room, and share it with your friends?"
asked the company's corporate vice president of game
publishing, Ed Fries. Other new services to XBox Live
that were announced included Live Web and Live Web alerts,
which will allow users to access and manage an XBox
Live account using a PC. Microsoft's desire, to be seen
as (and becoming) the centerpiece of the digital lifestyle
is a long-standing one, and one that has been met with
some skepticism. Although the company has a unique stronghold
(some would say chokehold) over the personal computer
industry, some critics feel it is overly confident in
its ability to dominate other platforms and devices.
Meanwhile, Nintendo's press conference boasted recent
healthy sales figures, and touted the GameCube and Gameboy
Advance link throughout its promotions. The company
also dismissed any concern over the introduction of
Sony's PSP unit. "We are essentially in control
of the handheld market," said president Satoru
Iwata, who said there wasn't "anything to worry
about."
Historically,
the success of gaming platforms has always been about
software titles that are available for those platforms,
as opposed to the bells and whistles of the systems.
The console makers predictably showed off clips of highly
anticipated title releases for each of the platforms:
Doom III, Star Wars: Republic Commando (XBox), Final
Fantasy XI, Grand Theft Auto (PS2), while Nintendo lauded
a new Sims and multiplayer Pac Man game that will use
the Gamecube-GBA connection.
For
PC titles, this year saw good news for hardware and
chip manufacturers, as many of the highly anticipated
releases consisted of graphically complex games that
will require players to shell out big bucks for system
upgrades or new systems altogether. The increased sophistication
of the gaming audience has now given way to a period
in which game developers, who have previously struggled
with pushing the cutting edge while producing games
that a large enough demographic can play, are now positioned
to work with new, advanced graphics cards and software
standards. This will likely usher in a period not only
of increased revenue for hardware manufacturers, but
also of exciting innovation by game developers.
by
Wendy
Hall, Larta
Staff Writer
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