Digital
Evolution
by Wendy
Hall
November
18, 2002
Movielink,
the joint-studio VoD Internet venture that has been
in development for over a year, finally unveiled last
week. Meanwhile, Microsoft's Xbox Live online gaming
service launched on Friday to compete with rival Sony.
The long-term success of these anticipated services
could ultimately prove whether or not a broader selection
of desirable digital content will convert more broadband
users, and jumpstart the long-awaited high speed dream.
Converting to Convergence
After last week's Movielink launch, there was the
somewhat predictable onslaught of media skepticism
about the service, echoing what analysts had been
already been stating since the venture was first announced.
Users, even those with a broadband connection which
Movielink is specifically targeted towards, would
not find download times enticing (averaging between
a half hour and sometimes over an hour as some articles
claimed). Also the fact that the average consumer
isn't technologically sophisticated enough to watch
the films on their TVs, and that most people were
accustomed and comfortable with renting movies via
traditional methods, are seen as serious obstacles
to the company's success.
Yet these roadblocks came not only as unsurprising,
but were anticipated by the company. Movielink's initial
launch, which offered a total of 170 titles covering
the usual sphere of new releases, classics and a few
cult favorites that can indeed all be rented at the
corner video store, was very much intended as a trial
launch to test Movielink's technical challenges and
gauge user response. And with a service that hinges
on balancing out the needs of a customer base with
the complexity of a content infrastructure, a soft
launch to test the waters is a predictable move. Yet
even though Movielink does intend to expand upon the
service and begin investing in an online marketing
campaign in a few months, the company doesn't have
any misconceptions about its broader ambitions of
converting home entertainment consumers to this new
format, an illusion which brought down many content
sites during the dot com boom. Thus the introduction
of the service transcends the soft launch itself,
as the company sets out on its larger challenge of
introducing users to this revised method of acquiring
entertainment to the home. "I don't think we
have any illusions that we are going to change people's
viewing habits from television to the PC, because
this is just a new additional way that is entering
the market, and we'll see how people use it,"
says Movielink's CEO Jim Ramo.
Although Ramo would not disclose any figures relating
to traffic or customer base upon the first week, he
says the amount of visitors exceeded what the company
had expected. Yet he argued that there's no question
that this is a new way of viewing this, is a personalized
experience, not a television communal experience,
and that there was an education job from a consumer's
point of view, and an experimental job to be done
on the other, to see how they will use the service.
This not only involves acquainting and ultimately
making consumers accustomed to acquiring entertainment
content from computers, but a familiarity with a more
sophisticated home networking system.
"I think if you see this business with a long-term
horizon, we think that as you get three to five years
of the business, that you'll start to see how networking
begins to become a key feature in the US," Ramo
says. "IP then becomes one of the inputs to a
home network. And so that's one way of--over time--getting
onto a TV. There are various set-top boxes today that
are just starting to have Internet in them, such as
game boxes, perhaps Playstations, or XBoxes, and TV-out.
And while those aren't practical today because they
don't have players, and they don't have operating
systems, and they really are geared for storage of
games, a set-top box of some sort with IP input seems
like it too is coming in this few years."
The High Speed Dream
Because
of the size of the files being downloaded, the health
of these online VoD ventures, as well as online gaming
services offered through Microsoft and Sony which
have also just taken off, will depend on how many
homes convert to high speed. Given the track record
of disappointing broadband deployment to homes, this
may seem like precarious positioning. However, these
industries feel that better content selection will
allure more consumers to switch to broadband. In many
respects the current number broadband connected homes
is seen as a strong enough springboard to launch from.
"The main applications that have sold and driven
broadband are high-speed and always on," says
Ramo. "We hope that a new application will be
this high-value content, and that people will perhaps
add broadband rather than dial-up simply to get this
new application. And as that happens, if that helps
to sort-of crack the chicken and egg problem, then
we get a bigger broadband footprint."