Digital
Divide
April
29, 2002
A
recent congressional proposal that would legally require
copyright-protection controls in all hardware could either
go nowhere because of a battle between competing interests,
or it could open up a new chapter in an old tug of war between
Silicon Valley and Hollywood. The question being pushed
is whose responsibility is it to ensure that content is
distributed securely?
Beyond the Beige
It
is a truism that computer hardware, and the dispersed industry
around it has been transformed remarkably in the past decade.
The PC has rapidly transcended its original intent as simply
an intelligent enabler of work. It occupies an increasingly
central place as a multipurpose extension of a lifestyle
marked by a disappearance of the traditional boundaries
between "entertainment" and "work".
To some extent, the power of the processor was simply extended
past its limits, and made all things possible. But a "sweet
spot" evolved when the Internet assumed its all-encompassing
role in the mid 1990's. This new environment is characterized
by the sharing, forwarding and manipulation of information.
These information assets, whether digitized to be relevant
to electronic communication, or created specifically for
the medium, have breathed new life into hardware manufacturing.
Once the PC was transformed from an innocuous beige fixture
into a lifestyle statement, the line between consumer electronics
and the computer hardware industry also blurred. Bundled
components such as CD burners and MP3 players have added
to the blur.
How PC is the PC business?
The marketing and manufacturing shift caused by the increasing
availability of digital content in the past three years
has, contrary to prediction, resulted in a rift between
Hollywood and Silicon Valley. Earlier predictions were hopeful
of a closeness between the two ("Siliwood" was
a term that took root, briefly, in the mid-90's), and conventional
wisdom has long held that it was inevitable that technology
developers and content creators would be inextricably linked.
The high tech industry has continually voiced a dedication
to secure distribution. But the technology genie, once released,
cannot easily be corralled. Thus the innovation behind peer-to-peer
has developed legs of its own, and this has content purveyors
and owners crying foul. The latter see few revenue prospects
from the unbridled exchange of digital content across a
rapidly-growing platform. Some in the content industry hold
the high-tech industry responsible for this trend, and are
wary of the industry's plethora of enabling devices and
software.
This tension became very public last February during a Senate
Commerce Committee hearing about digital distribution, which
also addressed a controversial bill created by Senator Fritz
Hollings (D-North Carolina), The
Consumer Broadband and Digital Television Promotion Act.
Simply put, this bill would require any "interactive
digital device" that is manufactured to include "certified
security technologies" as specified by the government.
This includes not only computers, but CD players, DVD players,
MP3 devices, and all other players and recorders of digital
media. It also would make it a crime to remove or alter
the security technology from any such device. Thus secure
content distribution would largely be the responsibility
of the high-tech industry instead of Hollywood (and the
resulting regime would be overseen by Washington).
The significance of the bill itself (which has been speculated
to have little chance of passing), is minimal compared to
the hot button issues it is raising. It was at this Senate
Committee hearing that prominent figures from the technology
and entertainment industries began airing very conflicting
views about secure digital distribution. A particularly
contentious point came when Disney CEO Michael Eisner argued
that PC manufacturers had basically been growing an industry
around the popularity of digital piracy.
"The killer app for the computer industry is piracy,"
the Disney chief said. "They think their short-term
growth is predicated on pirated content," singling
out Apple Computer as an example. Referring to the popular
2001 'Rip. Mix. Burn.' advertising campaign, Eisner said
that in its efforts to sell the latest iMac, Apple was telling
consumers, "that they can create a theft if they buy
this computer."
Predictably, high tech has come out against against Eisner's
claims and against the Hollings Bill. During the hearing,
Intel Executive Vice President Leslie Vadasz accused the
entertainment industry of "technophobia." It comes
down to creating a technological cul-de-sac for our products,
Vadasz said, cautioning the high tech industry against "abdicating
a key design issue to the entertainment industry."

And technologically, this concept is dangerously limiting
according to Microsoft, which was also one of the companies
that was targeted during the hearing. "We believe the
proposed Hollings legislation would have an incredibly negative
impact on consumers," says Michael Aldridge, Lead Product
Manager of Windows Digital Media Division Marketing. Microsoft's
stand is, not surprisingly, very much against government
intervention. Aldridge says that such a technology would
result in one fixed and inflexible standard governing all
digital content, resulting in an environment in which technological
innovation and evolution would be frozen. "We believe
that owners must accept the responsibility of protecting
their own content. Broad mandates on consumer electronic
device manufacturers will not ultimately solve the piracy
problem."
Technophobia tendencies
Whether
or not these current arguments are a result of caution or
paranoia, technophobia has certainly been one of the Hollywood's
sorest weak spots as it tries to argue to lawmakers about
the future path of digital distribution. In the wings is
a reminder of this weakness from times past. In the early
1980's, MPAA president Jack Valenti made several regrettable
and arguably hysterical statements, that videotapes would
be the ruin of the industry, eroding its entire economic
core. "The growing and dangerous intrusion of this
new technology threatens an entire industry's economic vitality
and future security," Valenti stated
while testifying before the House Judiciary Committee
in 1982. Valenti went on to say that the new technology,
"is to the American film producer and the American
public as the Boston Strangler is to the woman alone."
Valenti's prophecies were of course convincingly disproved:
home video now accounts for over 50 percent of the revenue
generated in the entertainment industry, (although it is
also the predominant method in which billions of dollars
are lost in the piracy industry). A more recent miscalculation
by the entertainment industry towards new tech was the initial
rejection of the first MP3 device, which the RIAA unsuccessfully
tried to ban in court. Now every major hardware manufacturer
from Sony to Compaq has been spinning out digital music
devices, and the music industry is trying to sell its content
to those device owners.
"The question of (whether) the hardware industry (is)
promoting piracy directly or indirectly through its product
offerings is a tricky issue," says Bridget Karlin of
Redleaf Group. "The technology industry continually
pushes the envelope on traditional aspects of business practices,
and many times, (this) results in disrupting conventional,
accepted methods of doing business. The entertainment industry
is not precluded from this natural technology phenomenon.
Unfortunately, the horse is already out of the barn on this
one."
This new tension in the on again, off again marriage of
Silicon Valley and Hollywood could be attributed to the
inevitable conflict of one industry thriving on being far
sighted, while its other half rejects anything that disrupts
a comfortable business model, even if it holds the possibility
of creating a new revenue stream. "The content people
always cry foul when there's some new technology which they
didn't see coming," says Chaz Austin of Austin Digital
Media. "If they had been a little more farsighted,
they might have found a way to get some revenue before something
like Napster came up and surprised them. They want fair
play for something they weren't visionary enough to see
coming themselves."
The entire history of new distribution methods has always
been met with apprehension, fear, and power struggle since
content became a business. The challenge with adapting to
these technologies to make them profitable won't be met
through the creation of new laws and new digital rights
management (DRM) technologies alone, but through a shift
in business models.
"The 'battle' between tech and content has been with
us off and on for perhaps a century, starting with the player
piano, continuing with radio, cassette recorders, VCRs,
etc.," says Andrew Frank, the author of The Copyright
Crusade a research
report from Viant on digital piracy, (which was cited
by Valenti during the hearing). "PCs and the Internet
are just the most recent chapter. But it's a very important
chapter, because the future of entertainment is clearly
digital, and the existing landscape (and the nature of "bits")
makes for a very challenging environment for content companies
to develop new models and services that can preserve their
viability without taking enormous risks."
This
new discord between Silicon Valley and Hollywood in some
respects was unavoidable. Both industries have converged
and been disturbed and challenged in an unprecedented way
by this new method of delivering entertainment content.
The current contention, as with any business marriage, will
have to be resolved, by the simple fact that the union is,
potentially, too profitable.
"My thought is that there is real common ground, and
that it is this common ground that should be focused on
rather than the areas of the difference in opinion,"
says Jim Ramo, the CEO of Movielink,
the joint-studio VoD Internet to be launched later this
year. "The common ground has to do with the availability
of new applications and new ways to view content. That is
what sells intelligent hardware and software, so there really
is a symbiotic relationship between the content people and
the hardware people. It's time to focus on that commonality
rather than focusing on the potential for each of the entities
to deal in an isolated world and go about their separate
businesses."
this
article was written by :
Wendy Hall
Larta Staff Writer
Rohit
Shukla
Larta CEO