Convergence Crossroads

Well over a year after the "new media" shakeout, communication convergence (from delivery to devices) continues to proceed. Media corporations have been forced to rethink their business plans in an increasingly fractionalized landscape, while consumers are drawn towards delivery devices that offer simple, all-in-one convenience, even as information and content offerings become more dispersed. We are now witness to one of the most unsettled periods in our history, as inventors, business people, artists and developers attempt to align innovative new products and services with consumer demand.

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It is no secret that the music industry has probably endured the most upheaval, chaos, confusion, and strife with digital distribution technology. So much has taken place since the RIAA's legal battles began with the 1999 lawsuit against Diamond Rio, the manufacturer of the first MP3 player. Even though online subscription services from the major labels began launching at the end of last year, their long-term success rate will not be foreseeable for many months. Many of the recent headlines about subscription service launches, from Wired to Rolling Stone, to Wall Street Journal, echoed the lingering question-- 'will they actually work?' Although this new Internet extension of the brick and mortar recording industry was inevitable, that question is impossible to ignore, especially after millions of people have become accustomed to acquiring a much larger selection of music for free.

Despite the daunting crossroads it now stands at, the recording industry could have possibly been handed a blessing in disguise with the advent of digital music distribution, which it has fought so ardently to first prevent, and later control. If MP3, Napster, or the other digital adversaries of the labels had never existed, and the industry was still distributing content in the traditional format of a packaged CD, this new way of delivering any kind of music to consumers everywhere, instantly, may have also never existed, at least at the level it has reached via its "underground" epidemic. The technology didn't just blow control out of the water, it blew the decades-old, limited concept of how to dispense music. Although it has endured the most turmoil as a business in light of rapid digitization, music is ironically more suited to Internet distribution than any other form of content or information. Now labels have the potential to reach listeners in a way that wouldn't have been possible in 1999, and a market of customers who have become quickly accustomed to a new technology.

"Labels are now looking at how people want music, any way they can get it, because people are so used to downloading," says Chaz Austin, new media consultant and panelist at the ctexpo luncheon session, Convergence Meets Consumers: New Applications, New Challenges (moderated by Larta CEO Rohit Shukla). "People are now used to downloading, and the next step is downloading to a wireless device. If they're smart, they're finding ways to adapt so that whatever new technology comes out, they can continue to find a way to get content to the consumer, so now the distribution will be where its effective." Austin refers to the old 'within arms reach' mantra of Coca Cola, and how the labels are starting to see that, "it applies to music now, in a new way because of this technology. The smart companies will see that."

The power structure is obviously poised for serious change, as has been speculated by media, analysts and industry players repeatedly. Music publishers and artists obviously have a new leg up, while record companies have the most to lose. As music companies go through this daunting and uncertain transition, the value of the former product (the compact disc) and distribution method (the store), has decreased with the widespread availability of free audio downloading.

"The consumer does not see the value of the CD today (because of digital music), which is the main problem for the recording industry," says Kevin Wall, the Chairman of the Digital Coast Roundtable, who is also speaking at the ctexpo panel. "And then there's a massive amount of battling that goes on behind the scenes, and without a united front, they will not solve their problem. You now have music publishers arguing with record companies, record companies arguing with managers, and no one agrees on anything. And then with the Internet, music is thriving under tremendous change because you can go on and get anything they want and it's not that they are even they paying for it. When the record companies come up with a way to sell their content online, its complicated, it doesn't work."

Another industry that Wall perceives as being embattled with the advent of digital technologies is network television. Wall characterizes the industry, as going through a "fractionalization" crisis, citing the rise in the amount of cable channels in the past decade (from approximately 30 in the average cable box in the early 90s to around 300, which has been largely possible with the digital cable box in many homes today). This, along with digital television recorders which give consumers the option of circumventing commercials from their programming time, and audience shrinkage that has been directly attributed to a rise in Internet use in homes during what would normally be TV time, has thrust the network television industry's business model into attack. In order to profit on advertising, networks will have to restructure advertising revenue streams through what he refers to as client furnishing. This is where an advertiser will pay for a program, such as a Garth Brooks special, or on a larger scale, selling off substantial time slots such as entire days or evenings, to an outside company.

"You're going to start to see financial 're-engineering' of outside companies creating networks within networks," says Wall. "Networks will program the hours instead of trying to program on a 24-7 basis competitively against all these other offerings. So they take the time and the networks they put together and sell those off for a higher value for a program that they can do themselves. So for me these are the early things that are starting to happen."

As big labels, studios, networks and distribution corporations try to adapt to this rapid digitization, and encounter disappointment at trying to rein everything in under one umbrella, technologists also struggle to understand a shifting marketplace. Wall, who is also a VC with Shelter Ventures, sees many business plans based around communications technologies that, although may be innovative, have no real market.

"I see a huge amount of technology plans that come to us that are based on winning the entertainment media business, and unfortunately if that's the business you're trying to win, that's not a company that's too fundable," says Wall. "Tech companies, on paper say, 'here's the solutions to the problem.' Except then you start to peel back layers and realize it's a very complicated, relationship-driven business. Peer to peer architectures, that sort of thing, is just not going to work here. And when I say that, I'm saying it from tremendous knowledge, from somebody that wants that to happen, but knows it's just not going to happen."

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As the entire media and entertainment landscape becomes fractionalized via digitization, from corporate structures to the increasing multitude of offerings, the consumer device market is ironically gravitating towards an all-in-one trend. At January's Consumer Electronics Show in Las Vegas, many of the device manufacturers premiered or showed off already-existing gadgets that had combo characteristics, such as the Sony CLIE, the first Palm OS-based handheld with an integrated digital audio player, and mobile phones that had multiple capabilities (i.e. fax, web access, digital camera, etc.). The show also had products that demonstrated what both Wall and Austin feel will be the next wave, home networking control units that have the ability to operate and manage anything from sprinklers to PCs.

"You can have this combo mobile unit, that is like a PDA, that will open the garage door, or check on an empty refrigerator and have those things ordered," Austin says. "It can set the room temperature, record your Tivo. A central device that can be used remotely to run everything that's electronic, I think we'll be seeing a lot more of that." The all-in-one home concept was also present in the gaming front this past year with the release of the Sony Playstation and Microsoft XBox, which incorporate DVD and Internet capabilities for the first time with a gaming console. During his CES keynote, Bill Gates referred to this "integrated experience" as being an essential piece of what he phrased as the upcoming "digital decade."

"When we talk about integrated experiences we mean that if you move from device to device, your information is there for you," said Gates. "If you customize the news page that you care about, when you pick up the screen phone, it comes on to it. If you care about certain traffic or stocks, that is always there. If you are using one device when the system wants to notify you that someone wants to connect up to you for instant messaging, they know where you are. You can decide based on your priorities, who it is and exactly what sort of interaction you want to have."

How fast consumers will take an interest in increased high tech sophistication and convenience is still a risky guessing game. Technologists, and companies/investors funding them, can be both innovative and insular at the same time. The bruises of the wireless world alone can attest to the need for apprehension against hype of what consumers will latch on to. However, the long-lasting communications trends of the past decade--email, mobile devices, Internet--did not come into existence because there was a need that was tapped and simply filled. The need was created after the innovation was unleashed.

"You have cell phones for people who, even two years ago, never had one in their life and now who can't live without it, and you didn't have email a few years ago, now you wouldn't think to not check your email," says Austin. "What we now know, and what will still be a theme, is that people are used to mobility and instant gratification. Whatever comes out of that in the future is a completely natural evolution for them."

by Wendy Hall
Larta Staff Writer


March 5: ctexpo
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